

Renamed "Homemade SMG" (BORZ) to "Homemade Submachine Gun" to be consistent with the vanilla game Renamed "Russian Revolver" (MP412 REX) to "Soviet.
#Cloaks and capes skyrim clipping mod#
Though no assets of his were included here, the weapons which this mod changes were made and distributed by Millenia.Ĭarried 1.4's changes over to weapon mods Millenia and his team for Weapons of the New Millenia. Let me know if you have any input on the names I've chosen. I might do a version of the weapons not yet in WotNM if there's any interest for that. PPSh41 - Soviet 9mm Submachine Gun (Russian 7.62mm SMG in the Caliber-X version)īeretta 92FS - Beretta Pistol (unsure about this name) H&K USP - Small 10mm Pistol (.40 S&W Pistol in the Caliber-X version) Smith & Wesson Model 10 - Sheriff RevolverĪEK-972 - Soviet Service Rifle (unsure about this name) Taurus Raging Bull - Bull-Barreled RevolverĪ Really Terrible Shotgun - A Really Terrible Shotgun (Faullout 3 reference)Ĭombat Shotgun - Action Shotgun (see 1.4 changelog for explanation) Pancor Jackhammer - Jackhammer Shotgun (see 1.4 changelog for explanation)ĪK-47 - Kalashnikov (iconic name and pre-divergence)ĪKS-74u - Bulgarian Assault Carbine (see 1.3 changelog for explanation)į-S Throwing Knife - Throwable Battle Knife Homemade SMG "Borz" - Homemade Submachine Gun
#Cloaks and capes skyrim clipping install#
Just install it with your favorite mod manager and make sure to sort it after WotNM (and the Caliber-X patch if you're using that).

There's a version for the normal mod, and for those using the Caliber-X patch. This mod requires Weapons of the New Millenia and all of the credit for the great new weapons goes to that mod, I just changed the names to fit in more with the game. So I went ahead and made a small mod that changes the name of all of his weapons to more "lore friendly" variants. Yet, I've always been slightly bothered by how he used the model names for all his weapons, while all of the vanilla weapons used more generic names, like "Colt Pocket 1849" as opposed to ".357 Revolver" (not the same weapon). Millenia's new weapons are a great addition to Fallout: New Vegas and add so much to the game in terms of variety. Transcluded from the Nexus description (written by me):

names that are more like how the vanilla game names their weapons). It's just a small plugin that renames most of the weapons from Weapons of the New Milennia to more "lore friendly" names (i.e. Made my first ever mod for Fallout New: Vegas. I was planning on trying an unarmed/melee guy for once so it's a problem.Įdit: Oh and beards are broken. And how do I stop my guy from putting his fist through his own face? When you block unarmed in 1st person your arm clips into the camera. Hairdos in the character creator don't quite seem to fit sometimes, especially along the sides and neck (and the back of the neck is a little weird, too, like off-colored). I've not played far yet, so the only issues I've got are clipping. I've only found it here: Don't merge it, and put it after Redesigned) You need to add in the FCO eyeball fix to get rid of the freaky alien double-pupil eyes. Granted, I left out some of the sillier and/or lore-breaking things like modern weapons and stupid-complicated power armor (I thought these guides were supposed to be for something like vanilla++, no? Maybe move that stuff to a separate page?). So I just finished installing (over the course of almost a week, damn that was alot) F&LNV, and I just wanted to say thanks and ask about a small issue or two.
